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・ James Bonar (scholar)
・ James Bonard Fowler
・ James Bond
・ James Bond (1999 film)
・ James Bond (2015 film)
・ James Bond (American football)
・ James Bond (Canadian football)
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・ James Bond (disambiguation)
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・ James Bond 007 (1998 video game)
James Bond 007 (role-playing game)
・ James Bond and Moonraker
・ James Bond Beach
・ James Bond Car Collection
・ James Bond fandom
・ James Bond filmography
・ James Bond in film
・ James Bond in video games
・ James Bond Jr.
・ James Bond music
・ James Bond Theme
・ James Bond Theme (Moby's Re-Version)
・ James Bond uncollected and other miscellaneous short stories
・ James Bond, The Spy Who Loved Me
・ James Bondurant


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James Bond 007 (role-playing game) : ウィキペディア英語版
James Bond 007 (role-playing game)

''James Bond 007: Role-Playing In Her Majesty's Secret Service'' is a spy fiction role-playing game based on the James Bond books and films. The game was designed by Gerard Christopher Klug and published by Victory Games (a branch of Avalon Hill). The game and its supplements were published from 1983 until 1987, when the license lapsed. At that time, it was the most popular espionage role-playing game. ''James Bond 007: Role-Playing In Her Majesty's Secret Service'' won an Origins Award in 1983 and a Strategists' Club Award as Outstanding Role-Playing Game in 1984.〔(''James Bond 007'', RPG.net review )〕
==Setting==
The game is set in the world of the James Bond books and movies. The characters take the role of secret agents, either James Bond himself or his allies, other agents of MI6, the British Secret Intelligence Service, or allied agencies (usually the American CIA), and thwart plots of world domination from foreign dictators, megalomaniacal mad scientists, and arch-criminals.
Unlike many role-playing games, where the player characters are, or at least start, relatively unimportant to the universe, and much less powerful than the non-player characters, the James Bond setting is much more centered on the player characters. The PCs are usually more competent than the NPCs, better outfitted with gadgets (from Q branch), have more Hero Points (see System, below) to perform cinematic feats, and in general have a lot of influence on their surroundings.
Following the setting, the game is focused on just a few leading roles, not large groups, and is intended to play well with just one gamemaster and as few as one player.
The game was licensed from both Danjaq/Eon Productions, which holds the film rights, and Glidrose Publications (now Ian Fleming Publications), which holds the literary rights, and tried to be as faithful as possible to both the books and the films as circumstances permitted. However to challenge the players appropriately, key plot elements in the modules based on the films were changed with the open warning to players that exactly imitating Bond's choices and actions in the film's original story would be dangerous. For instance, in the module for ''Live and Let Die'', the players learn that Mr. Big and Doctor Kanaga are definitely two separate people rather than Kanaga playing the New York gangster in disguise. In addition, the module for ''You Only Live Twice'' is largely rewritten to eliminate the outdated space hijacking scheme to a plot to investigate the crash of a Soviet space station that crashes near Japan and deal with the reported bioweapons being researched on board.
The characters from the Bond universe, including Bond himself, his allies and enemies, Anya Amasova, Jaws, Goldfinger, etc., play important roles. One notable exception was the villainous organization SPECTRE and its leader, Ernst Stavro Blofeld, the rights to which were contested by Kevin McClory, so in the game, they were replaced by a similar organization called T.A.R.O.T. (with a Tarot card theme), led by Karl Ferenc Skorpios.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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